That's right. The mysterious game project previously dubbed Modern Witch Project now has a fitting name...*drum roll* "Blue Grimoire". I know there will be several of you out there that will probably ask where they came from so I'll go ahead and tell you. The main character, Joanna, was given a blue grimoire by a man who used to walk the path of a mage killer. He "passed" the grimoire to her via touch, so there is no physical copy, it's all in her head. She will need the knowledge of the blue grimoire if she ever hopes of being able to take down Anastasia, the powerful witch who murdered her family. The Blue Grimoire itself is a major gameplay feature that will handle upgrades, gathered information, etc. I felt it was the most fitting title out of the large amount of possibilities that came to me during my title brainstorming sessions. It's catchy, could easily have a ":" added for sequels should the possibility come up, and it's a major gameplay feature. So I'm going with it.
I also wanted to bring up that now that I have a title I'll be able to commission an artist to make a title screen for me. I have a pretty good idea of how I'd like it to look but we'll see what happens. On another note, I picked up a pretty good book the other day which has helped me take a more professional turn for the development of this project. Which translates to me now working on a concept document. Not to be confused with a game design document. The concept document is used mainly for pitching the game for funding which is something that I will be trying to do. Pretty much have most of it worked out, but nothing is set in stone just yet....that's kind of how development works, haha. Example, I thought I had everything worked out the way I wanted it and thought that the ending would be badass since you'd have multiple choices and could choose how you wanted to end things. Then I heard the latest podcast by FinalBossBlues which made the argument that such endings were horrible because it would make all the decisions the player had made up to that point meaningless, a la Mass Effect 3. So I have a bit of rethinking to do on how I'm going to handle the gameplay ending and storyline ending. That's all for today though. Hopefully I'll finish up the concept document and get started on the proof of concept which is just a mechanics demo, not a full blown demo. All these terms!!