Timing is a BIG deal. It's the difference between a scene having emotion and being thrown together with bad pacing. Over the past week I have done NOTHING but fix the timing on a single scene. Am I completely happy about it? Kind of...but I feel like I've stared at it enough that I can't even tell if the timing is good or not, haha. I'll probably go back over it a few more times in the coming weeks. With the closing of this scene, however, I am now free to begin knocking out the other bullets on my todo list for getting this game demo out. First thing is first, skills. Wish me luck. I think I am making a female version of Cyan from FF3/FF6 without that annoying timing bar, which is making her surprisingly overpowered haha we'll see how things turn out.
In other news, I listened to this earlier and now I want to make an archer character. I have a pretty good idea on how I'd want them to be. I even see them taking on Raven, my badass one-eyed fencer. Before I start thinking "long going series" I guess I should actually finish this one haha Seeing as this post is rather short I will reward you with screenshots of some of the bad guys doing their thing ;)